Bounce

A Digital Audio Workstation (DAW) platform for real-time music production collaboration.

Timeline

4 months (Aug โ€“ Dec 2025)

Role

Solo Product Designer

Outcome

Designed a new take on DAWs to support remote music collaboration.

Overview

What are Digital Audio Workstations (DAWs)?

DAWs are industry-standard softwares for producing music. Common functionalities for DAWs include but not limited to recording, editing or mixing a piece of music.

Examples of DAWs, from left to right: Logic Pro โ€“ Ableton โ€“ Pro Tools

Examples of DAWs, from top to bottom: Logic Pro โ€“ Ableton โ€“ Pro Tools

Why a daw and why now?

Being a musician...

I notice that music is a collaborative process similar to other art forms and disciplines, but DAWs have been built for solo work since the beginning until these digital days. The internet seems to agree with me.

initial problem discovery

How might I visualize a DAW that supports music professionals and hobbyists in remote collaboration while keeping its complex functionalities?

How might I visualize a DAW that supports music professionals and hobbyists in remote collaboration while keeping its complex functionalities?

How might I visualize a DAW that supports music professionals and hobbyists in remote collaboration while keeping its complex functionalities?

solution highlights

(psst...a sneak peak just for you: hereโ€™s Bounce)

Soโ€ฆhow did I get here?

I started with research to define the problem.

user survey & Interviews

Understanding the producing process & current DAW usage

To investigate my hypothesis, I conducted a small survey with 10 musicians/producers with 5-10 years of experience and interviewed 6 of them.

Survey results and an affinity map of lots of insights from interviews

Here are emerging insight patterns that guided me to my design direction:

#1 Tedious Collaboration Process

#1 Tedious Collaboration Process

Going back and forth like that, especially in different time zones, is so tedious. I think this is why people still prefer to collaborate in person in this digital age.

Going back and forth like that, especially in different time zones, is so tedious. I think this is why people still prefer to collaborate in person in this digital age.

โ€œ

โ€œ

โ€œ

โ€œ

Sending large files and stems of a single fix is tedious and time-consuming, especially when most of the time the receiver has to realign the new files with their local version manually.

Going back and forth like that, especially in different time zones, is so tedious. I think this is why people still prefer to collaborate in person in this digital age.

โ€

โ€œ

Sending large files and stems of a single fix is tedious and time-consuming, especially when most of the time the receiver has to realign the new files with their local version manually.

#2 Lack of support for musical discussion

Ideating is a very vocal process, so having a way to call and make conversation in real time will boost collaboration.

โ€

โ€œ

Musicians often use onomatopoeia such as โ€œoohโ€ and โ€œtskโ€ to convey musical ideas to each other. There are no direct support for this form of communication digitally.

#3 No true mastery of the tool

After all these years, I still don't know what I'm doing.

โ€

โ€œ

Sound engineering is a hard discipline on its own, but often times these engineers still need to adapt to DAWs custom plugins and troubleshooting system on the side. DAWs are hard to learn for both professionals and beginners, even if they already spend 10,000 hours on it.

#2 Lack of support for musical discussion

Musicians often use onomatopoeia such as โ€œoohโ€ and โ€œtskโ€ to convey musical ideas to each other. There are no direct support for this form of communication digitally.

#3 No true mastery of the tool

Sound engineering is a hard discipline on its own, but often times these engineers still need to adapt to DAWs custom plugins and troubleshooting system on the side. DAWs are hard to learn for both professionals and beginners, even if they already spend 10,000 hours on it.

From these insights, I refined initial HMW to better address these specific needs:
  • support direct file and version management in DAWs to help alleviate time cost for sound engineers and producers?

  • make remote music collaboration in DAWs feel as natural and expressive as being in the same room?

  • help musicians of all level adapt to DAWs quickly?

How might Iโ€ฆ

Some notable iterations that defined the final versions:

Maximizing focus by abstracting workflows

In the quest of challenging the traditional DAW interface pattern to replace with a more intuitive, I separated production apart from post-production. This created the challenge of connecting them together while keeping complex functionalities intact. The final 3 modes proved to be more intuitive for seeing this connection.

4 screens for 4 modes, too complex

1 screen for 3 modes, simple

Communication channel

Placing communication in the top right corner instead of left proved to be more discoverable to users through testing. Additionally, improvements in labels (โ€Jamโ€ to โ€œTeamsโ€) and visual nature of the components (fixed vs. floating) added to discovery and utility success rate.

fixed comms bar and vague language

flexible position and intuitive language

Toolbar

From testing, I refined the information displayed in the toolbar for each mode: recording and mixing, so that only necessary functions remain.

Recording Mode

Recording Mode

Recording

Recording

GRoup

GRoup

ABC

ABC

Lyrics

Lyrics

Select

Select

Mixing Mode

Mixing Mode

Recording

Recording

Plugins

Plugins

Effects

Effects

Sync Current Version

Sync Current Version

Version 1 โ€“ unnecessary information

Record

Effects

Plugins

Sync Current Version

Record

GRoup

ABC

Lyrics

Select

Version 2 โ€“ Double recording function

Recording

GRoup

ABC

Lyrics

Play

ChannelS

Plugins

Effects

Play

Final Version โ€“ essential information

Style guide

An indie and nostalgic music technological world

I take inspirations from the feeling of the "zone" โ€“ how we can get lost in the process of making music. This is why I gravitated towards the indie, ethereal vibe building โ€“ to reminds users that Bounce are for bouncing human ideas. Additionally, I took the name "Bounce" from the common DAW button label when exporting the final product, and the act of "bouncing" ideas off of each other.

Drum rollsโ€ฆthe final designs!

Elaborated MVP for music collaboration

3 different views allowing focusing on different tasks with flexible panels

Real-time chat, call and video call while working on production

Recording and composing a new song

Quickly put down a musical idea with teammates to canvas with no time restrictions

Drag idea to Master Tracks area to synchronize and review the overall song structure

Mixing a song post-production

Add effects and plugins as nodes for troubleshooting semantic audio issues

Version Control

Upload local changes to the shared cloud for mutual access to the latest version of the production

results

Would absolutely use this for my producing work, and excited to see what comes next for Bounce!

Would absolutely use this for my producing work, and excited to see what comes next for Bounce!

โ€œ

โ€

โ€œ

โ€”a guitarist/producer after testing out Bounce

So excitingโ€ฆthis reminds me of a physical mixing board.

โ€

โ€œ

โ€”a product designer and hobbyist producer describing Bounce

โ€”a product designer and hobbyist producer describing Bounce

Retrospective

Designing a tool for creators requires thinking in meta

It was such a fresh air to take on a challenge of creating something that others use to create with. I learned to consider the stakeholder's stakeholders โ€“ how producers would consider their audiences' needs when they produce, and what would they need to get those results. These insights have driven my designs in wonderfully surprising ways!

Abstraction is key to convey complex functionalities

This project has humbled me and pushed me to prioritize the most efficient flows to best illustrate my product. Many details such as building the audio library or bypassing custom plugins needed to be abstracted in order to communicate my core ideas, especially to non-target users.

A solo project, but I was not alone

I am lucky to have received supports and feedback from both of my designer and musician communities in this projects. Co-creating a DAW with actual producers has opened my eyes in how I'd approach design โ€“ more daring, more innovative, and more human. It has been a rewarding sprint, and I am deeply grateful for every help along the way ๐Ÿ’›

Let's chat over a caffeinated drink of your choice โ˜•๏ธ

Let's chat over a caffeinated drink of your choice โ˜•๏ธ

hanguyendo01@gmail.com

hanguyendo01@gmail.com

@2025 Ha do

@2025 Ha do